![]() Spinning bloody donuts into the corn-rows is about as cathartic as it gets, and every zombie smushed under your wheels grants XP in the new driving skill tree. Luckily, the buggy handles just how you’d expect: like a bolt of greased lightning stuck in the back-end of a runaway colt. Constantly having to scavenge for fuel subtracts a little from the fun, but it’s at least in keeping with the core ethos: you’re up shit-creek with more than enough paddles, but you keep snapping them on zombie skulls. You’ll need to upgrade it, repair it, and refurbish it, but if you thought the weapon durability was irritating in the campaign, this won’t make you much happier, at least not initially. You find yourself behind the wheel of your own buggy within the first half an hour or so, and from then on it’s entirely your responsibility (although, it’s not the only one available). Where Harran was custom-built for climbing, leaping, and grappling away from the infected, this is a stunt-driver’s paradise. Switching the city for the country at first seems like it might mute the fun somewhat: the reduced need or opportunity for parkour is counter to what made Dying Light so playable in the first place – but thankfully, this expansion replaces break-neck sprinting with break-neck driving, and it’s just as insane. Well, they manage it.īefore long, you’re up to your arse-pockets in shamblers, the majority milling around together in fields like blood and gore-soaked sheep. You’ll wonder how they’re going to make empty fields and idyllic countryside vistas menacing. A map almost as big as the main game at first seems worryingly open as you first gaze upon its daunting breadth (and you get that opportunity very early on, cleverly) you may well worry that it’s too open. The action is relocated from the sun-soaked backstreets of Harran to the sun-soaked countryside just beyond Harran, but don’t be dismayed: The Following is huge. Level 12 is important because that’s when you unlock the grapple, unarguably the handiest tool in the whole game. You can jump into the expansion from the main menu whenever you like and export any of your saved characters in, although it recommends you be at least Survivor Level 12 (which takes between 10 and 15 hours on an average first-time playthrough). The Bozak Horde endurance challenge, the table-turning “Be the Zombie”, mode and a suite of blueprints, weapons, and outfits for beleaguered hero Kyle Crane spoiled us, and many were pretty happy before the announcement of full-fat expansion, The Following. ![]() Not only that, but it continued to get better after release thanks to the constant stream of downloadable content with which Polish developer Techland kept us sweet. Dying Light was better than we thought it was going to be, let’s be dead honest.
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